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Statistical Heresy and the Third Stat

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Member

michaeljwinegar

United States

posts 19

8:09 pm February 20, 2012

I hope it doesn't cost me any XDM levels, but here's a heretical copy of my custom XD20 Character Sheet. The Stats I've used are Physical, Mental, and a blank spot for whatever the XDM or player wants to insert.

 

I find this blank spot particularly useful for campaigns and adventures that don't include a magical element for the players. The most common thing to fill in the spot is simply Luck, but in a myriad of adventures it could also be for a specialized skill, something that isn't quite Physical or Mental.

 

Here are some ideas for uses of the The Third Stat:

 

Piloting

Charm

Medicine

Engineering

Technical

Mechanical

Stealth

Persuasion

Social

Investigate

Chi

Luck

Strategy

Tactics

Leadership

Thievery

Ride

Courage

Sanity

Member

michaeljwinegar

United States

posts 19

11:28 am February 24, 2012

Anybody have other thoughts on the subject?

 

How have you used the Third Stat?

Power Member

DocTwisted

Hollister, CA

posts 160

4:20 pm February 24, 2012

Nah, I'm good with the 3 base stats in the AXD20 sheet.  Anything else boils down to them having a specific skill, at which point I'll give them a bonus to the roll if they're the type of character that should be good with that skill.

"I seem to be having tremendous difficulty with my lifestyle."

Member

michaeljwinegar

United States

posts 19

7:46 am February 25, 2012

What do you do with WAH for non-mystical characters DocTwisted?

Power Member

DocTwisted

Hollister, CA

posts 160

2:33 am February 28, 2012

It's their luck.  Which means I adjust the difficulty of hitting them in combat with it.  Also, I've been considering using it if they choose to have their character do some kind of gambling in-game, and I'm also considering having them roll it for when I need a moment of serendipity to help advance the plot.

"I seem to be having tremendous difficulty with my lifestyle."


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