Being the XDM

Everything you have prepared for … everything you’ve trained for … comes down the your performance as an XDM! It is your calling to take the saggy, wet-noodle gaming that your players are used to and explode it into an event of life-shattering adventure!
In ‘Being the XDM’ you will learn the practical techniques that will take your players out of the realm of mundane games and into the powerful and thrilling world of the XDM experience. But this journey is not one for the faint of heart — you must be prepared to deal with many trials along the way and complacent players will fight you at every turn! Here is where theory become the WAY of the XDM!
The following powerful chapters will be available to you in XDM: Xtreme Dungeon Mastery!
- CHAPTER 8: ALL THE GAME’S A STAGE: Here are the techniques that will allow you to rock your player’s fantasy, science-fiction or other adventure genre world.
- CHAPTER 9: LIVING THROUGH THE REVOLUTION: You have been ruled by your players and their simpering, rules-lawyering, whining ways too long! Learn the secret techniques for dealing with bad players and taking back control of your game!
- CHAPTER 10: ATMOSPHERE: It isn’t just about the dice — it’s about the EXPERIENCE! Learn techniques for enhancing the game’s surroundings and bringing your players deeper into their own imaginations..
- CHAPTER 11: DEVIL’S TOUCH: Is there any game that can’t be improved with the liberal application of fire? Grab your fire extinquisher as we examine the place of pyromania in XDM games.

Are the players supposed to only play audio? One time all I saw was red, and now all I see is gray.
There’s a problem with all the players … I’ll be fixing them tomorrow!
things you never want to hear the DM say…
All your player are belong to us!